How to incorporate these values into Kinematics.cpp
example value:
1. Value length of stepper from floor/base = 30 inchi
2. Value degree between stepper 1 and stepper 2 = 120 deg
3. Value degree between stepper 2 and stepper 3 = 120 deg
4. Value degree between stepper 1 and stepper 3 = 120 deg
thanks
--- In
DynoMotion@yahoogroups.com, "smeraldoeredita" <smeraldoeredita@...> wrote:
>
> How to value length of stepper from base/floor into setup Kinematics.cpp, value degree stepper1,stepper1 and stepper2 into setup Kinematics.cpp, etc.
>
> How to incorporate these values ​​into Kinematics.cpp
> example value:
> 1. Value length of stepper from floor/base = 30 inchi
> 2. Value degree between stepper 1
and stepper 2 = 120 deg
> 3. Value degree between stepper 2 and stepper 3 = 120 deg
> 4. Value degree between stepper 1 and stepper 3 = 120 deg
>
>
>
> thanks
>
> --- In
DynoMotion@yahoogroups.com, Tom Kerekes <tk@> wrote:
> >
> > Kinematics.cpp is already in KMotionCNC do you have a specific question?
> > Â
> > For Step/Dir Signals see:
> > Â
> >
http://www.dynomotion.com/Help/StepAndDirection/StepAndDir.htm> > Â
> >
http://www.dynomotion.com/Help/Schematics/Connectors.htm> > Â
> > Regards
> > TK
> > Â
> >
> >
> > --- On Thu, 8/4/11, smeraldoeredita <smeraldoeredita@> wrote:
> >
> >
> > From: smeraldoeredita <smeraldoeredita@>
> > Subject: [DynoMotion] Re: I I want to make Nonlinear Kinematics using KFLOP
> > To:
DynoMotion@yahoogroups.com> > Date: Thursday, August 4, 2011, 8:52 PM
> >
> >
> > Â
> >
> >
> >
> > how to use Kinematics.cpp into KMotionCNC, and how to connect/wiring KFLOP direct to my driver stepper (step, dir, enable)
> >
> >
thanks
> >
> > --- In
DynoMotion@yahoogroups.com, Tom Kerekes <tk@> wrote:
> > >
> > > Hi,
> > > ÂÂ
> > > I don't believe non-linear kinematics is possible with Mach3. With our KMotionCNC and using our Coordinated Motion Libraries it is possible by modifying the Kinematics.cpp C++ class. You would need to have and be able to use MS Visual Studio Standard 2008. We have an example for 3 linear actuators called Kinematics3Rod.cpp for a mechanism shown here:
> > > ÂÂ
> > >
http://dynomotion.com/Videos/Gizmo.wmv> > > ÂÂ
> > > If you
download the software you can examine the source code.
> > > ÂÂ
> > > Nonlinear Kinematics is never easy :}
> > > ÂÂ
> > > Regards
> > > TK
> > > ÂÂ
> > >
> > >
> > > --- On Thu, 8/4/11, smeraldoeredita <smeraldoeredita@> wrote:
> > >
> > >
> > > From: smeraldoeredita <smeraldoeredita@>
> > > Subject: [DynoMotion] I I want to make Nonlinear Kinematics using KFLOP
> > > To:
DynoMotion@yahoogroups.com> > > Date: Thursday, August 4, 2011, 10:49 AM
> > >
> > >
> > > ÂÂ
> > >
> > >
> > >
> > > I want to buy KFLOP for Nonlinear Kinematics applications.
> > > how the settings in Mach3 and KFLOP, easy or difficult?
> > >
> > > thanks
> > >
> >
>